package close.mazegame.tile;

import close.mazegame.art.MiscArt;

import com.badlogic.gdx.graphics.g2d.TextureRegion;
import com.badlogic.gdx.math.Vector2;
import com.badlogic.gdx.physics.box2d.World;

public class VoidTile extends SolidTile {
	
	public VoidTile(Vector2 pos, World world) {
		super(pos, world);
	}

	@Override
	public TextureRegion getTexture() {
		return MiscArt.voidTile;
	}

}
